#pragma once

static float screenQuadVertices[] = {
	// positions   // texCoords
	-1.0f,  1.0f,  0.0f, 1.0f,
	-1.0f, -1.0f,  0.0f, 0.0f,
	 1.0f, -1.0f,  1.0f, 0.0f,

	-1.0f,  1.0f,  0.0f, 1.0f,
	 1.0f, -1.0f,  1.0f, 0.0f,
	 1.0f,  1.0f,  1.0f, 1.0f
};

static float skyboxVertices[] = {
	// positions          
	-1.0f,  1.0f, -1.0f,
	-1.0f, -1.0f, -1.0f,
	 1.0f, -1.0f, -1.0f,
	 1.0f, -1.0f, -1.0f,
	 1.0f,  1.0f, -1.0f,
	-1.0f,  1.0f, -1.0f,

	-1.0f, -1.0f,  1.0f,
	-1.0f, -1.0f, -1.0f,
	-1.0f,  1.0f, -1.0f,
	-1.0f,  1.0f, -1.0f,
	-1.0f,  1.0f,  1.0f,
	-1.0f, -1.0f,  1.0f,

	 1.0f, -1.0f, -1.0f,
	 1.0f, -1.0f,  1.0f,
	 1.0f,  1.0f,  1.0f,
	 1.0f,  1.0f,  1.0f,
	 1.0f,  1.0f, -1.0f,
	 1.0f, -1.0f, -1.0f,

	-1.0f, -1.0f,  1.0f,
	-1.0f,  1.0f,  1.0f,
	 1.0f,  1.0f,  1.0f,
	 1.0f,  1.0f,  1.0f,
	 1.0f, -1.0f,  1.0f,
	-1.0f, -1.0f,  1.0f,

	-1.0f,  1.0f, -1.0f,
	 1.0f,  1.0f, -1.0f,
	 1.0f,  1.0f,  1.0f,
	 1.0f,  1.0f,  1.0f,
	-1.0f,  1.0f,  1.0f,
	-1.0f,  1.0f, -1.0f,

	-1.0f, -1.0f, -1.0f,
	-1.0f, -1.0f,  1.0f,
	 1.0f, -1.0f, -1.0f,
	 1.0f, -1.0f, -1.0f,
	-1.0f, -1.0f,  1.0f,
	 1.0f, -1.0f,  1.0f
};

static float cubeVertices[] = {
	// positions          // normals
	// back face
	-1.0f, -1.0f, -1.0f,  0.0f,  0.0f, -1.0f,
	 1.0f,  1.0f, -1.0f,  0.0f,  0.0f, -1.0f,
	 1.0f, -1.0f, -1.0f,  0.0f,  0.0f, -1.0f,
	 1.0f,  1.0f, -1.0f,  0.0f,  0.0f, -1.0f,
	-1.0f, -1.0f, -1.0f,  0.0f,  0.0f, -1.0f,
	-1.0f,  1.0f, -1.0f,  0.0f,  0.0f, -1.0f,
	// front face
	-1.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f,
	 1.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f,
	 1.0f,  1.0f,  1.0f,  0.0f,  0.0f,  1.0f,
	 1.0f,  1.0f,  1.0f,  0.0f,  0.0f,  1.0f,
	-1.0f,  1.0f,  1.0f,  0.0f,  0.0f,  1.0f,
	-1.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f,
	// left face
	-1.0f,  1.0f,  1.0f, -1.0f,  0.0f,  0.0f,
	-1.0f,  1.0f, -1.0f, -1.0f,  0.0f,  0.0f,
	-1.0f, -1.0f, -1.0f, -1.0f,  0.0f,  0.0f,
	-1.0f, -1.0f, -1.0f, -1.0f,  0.0f,  0.0f,
	-1.0f, -1.0f,  1.0f, -1.0f,  0.0f,  0.0f,
	-1.0f,  1.0f,  1.0f, -1.0f,  0.0f,  0.0f,
	// right face
	 1.0f,  1.0f,  1.0f,  1.0f,  0.0f,  0.0f,
	 1.0f, -1.0f, -1.0f,  1.0f,  0.0f,  0.0f,
	 1.0f,  1.0f, -1.0f,  1.0f,  0.0f,  0.0f,
	 1.0f, -1.0f, -1.0f,  1.0f,  0.0f,  0.0f,
	 1.0f,  1.0f,  1.0f,  1.0f,  0.0f,  0.0f,
	 1.0f, -1.0f,  1.0f,  1.0f,  0.0f,  0.0f,
	 // bottom face
	 -1.0f, -1.0f, -1.0f,  0.0f, -1.0f,  0.0f,
	  1.0f, -1.0f, -1.0f,  0.0f, -1.0f,  0.0f,
	  1.0f, -1.0f,  1.0f,  0.0f, -1.0f,  0.0f,
	  1.0f, -1.0f,  1.0f,  0.0f, -1.0f,  0.0f,
	 -1.0f, -1.0f,  1.0f,  0.0f, -1.0f,  0.0f,
	 -1.0f, -1.0f, -1.0f,  0.0f, -1.0f,  0.0f,
	 // top face
	 -1.0f,  1.0f, -1.0f,  0.0f,  1.0f,  0.0f,
	  1.0f,  1.0f , 1.0f,  0.0f,  1.0f,  0.0f,
	  1.0f,  1.0f, -1.0f,  0.0f,  1.0f,  0.0f,
	  1.0f,  1.0f,  1.0f,  0.0f,  1.0f,  0.0f,
	 -1.0f,  1.0f, -1.0f,  0.0f,  1.0f,  0.0f,
	 -1.0f,  1.0f,  1.0f,  0.0f,  1.0f,  0.0f,
};